A Koi fish made with Flash’s Bones Tool. It’s my first time really trying out inverse kinematics in Flash. Usually you create some MovieClips and connect them with bones. But you also can apply the bones to a single vector shape with different colors (like the fish in this example). The cool part is that the shape gets bended in a more natural way. Then you can control the bone-joints with ActionScript.
I hope Adobe will improve the bones tool in Flash CS5. It would be really cool to add bones to a bitmap like in AfterEffects. Also once you added the bones, you can’t edit them. So when I wanted to make a change to the fish, I had to start over every time. It’s also not possible to combine timeline animation of the bones and AS3, you have to decide either or.
See the demo.
The Magic Mirror is just a little demo. It’s still not complete. The idea is to add Facebook-Connect so it would know what kind of [spoiler-alert “product”] to show, personalized on your gender, age and so on..
I’m also not sure if there is a company that would want to make fun of their clients (Dove is just used as an example). So this might just remain a little lab demo.
Note: If you can’t see yourself in the mirror after confirming in the camera settings, just right-click and pick the right webcam driver.