Yesterday I tweeted this:
My excitement for Responsive Web Design is fading a bit. It’s great for simple websites, but not enough for more complex web apps.
On mobile you don’t just wanna shrink and hide some stuff.. you wanna change behaviour.
I think the problem is that in @beep’s original post, it mostly was described as a media-query, flexible-layout thing: “Fluid grids, flexible images, and media queries are the three technical ingredients for responsive web design”. But @danielmall notes that it’s an approach and not a technology and @vasilis sees responsive design as using client side techniques to optimize the experience.
So if you’re also one of those less educated people like me: The term ”Responsive Web Design" has either evolved in its meaning, or we didn’t understand it from the beginning.
Logo for a side project with the name “DB”. The D is flipped and if you squeeze your eyes you will see that it has a shape of a ♥ with a dent in it. It’s kinda like the bite from the Apple logo.
No, it’s not for a break-up site and most likely it will never go further than this logo sketch.
Here a short video showing the making (actually cutting) of my new business cards.
Added some custom icons to the site. The bigger ones on the top are scanned to keep the “sketchy” look. Makes it more personal and matches more the brush stroke style.
The small ones (footer/meta) are all painted pixel by pixel to make them as sharp as possible. If you scan/resize them from your sketch, they would look too blurry.
Concept art for PlayStation’s game “Little Big Planet”. It’s a tamagochi/virtual pet like web app.. Unfortunately it’s gonna stay just concept art.. huhu..
All items (except sackboy and the logo) were found on Flickr. It seems to me alot of people are into plush.